Character: Me
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hey started to do me :D
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oh yeh does anyone know of any good polygon hair tutorials ?
-- dont want paint fx i can do that |
mumbojumbo_13, good start little buddy, just watch the shoulder area, move it up closer to the neck and then bring it in a bit under the shoulder as well.
Hair use strips of polys them make a hair texture, with ramp and transparence. |
You´ve definitely improved a whole lot since we first saw you around here. I agree with Kurt about the shoulder, be sure to check that area good.
By the way, I remember the SM Gang thread, and you didn´t look like you could bully me out, but this model itself looks like it. Are you sure you aren´t overexagerating your features, huh? ;) :D By the way, still have that open bill. |
wow looks like a bit of fred durst ish.
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thanks guys did mostly the back today and shoes
can't get hair to work but ill keep trying |
Looking good so far mumbo man. One thing that looks wierd to me is, that his shirt is too perfect. It just goes straight down, with no folds, creases, ect. But other than that, nice man. :)
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thanks guys a try at hair now:
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Shoulders are comming along,,,, If you can post a true front pic and i can help you out some more....
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here kurt
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WOW. :wow: Nicely done.:D
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Here you go little buddy.... see if you can add some of the suggestions....
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ok tweeked some things and the shader thanks kurt man you dont know how much i appreciate some one of your calibur helping me
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ok and heres a front
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wow mumbojumbo_13
I just seen this post now... awesome work man! You have really improved... Keep it up dude. |
Looks really good man. Too bad that nasty watermark is in there. :(
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Quote:
On the contrary, I congratulate Mumbojumbo for using PLE as intended. Much to my amazement there´s far too much kids running around with 7.000$ software in their boxes. At least he has the courage to overcome this and go the legal way. |
thx guys :D
this is me at school if anyone has any comments or crits please tell me so i can make it better i know adls wouldnt hold back :D |
ok i think im going to animate him making a bday cake and hopefully ill have it finished for me bday in a few months
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ok added eyebrows going to work on my battle peice for a while
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He mumbo, this is lookin great! Its a wonderful model :D. one thing i see is that the forearms look a bit to bulged out, or a weird shape.. the biggest part of the forearm should be just after the elbow.. and not inbetween the elbow and the wrist. Face looks great, maybe thoes eyes could be a bit bigger. Anyways, its looking great as it is so keep up the good work :)
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ok got him rigged :D
and a quick pose |
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thats two for steps for me my first ever walk
what do you guys think ? any c + c will be appreciated |
Really nice for you first walk buddy.....
Things to look at.... 1) needs some more rotation in his hips and shoulders 2) add a bit more up down as he walks. When his feet are apart that his low point and when hes steping and feet are together, that his high point... 3) the shoulders seem to fall at the end of your last step.. just but them back up.. that good for now, just watch how your feet move and rotate as you walk... Great work buddy.. you have come a long way in a few months... |
ok cheers kurt
anyone else got any opinions ? |
if you want to improve the walk, i noticed that the feet are stiff. or at least so it looks like. maybe bend the toes some while walking?
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theres a weird thing on the shirt in the cycle, around the belt area
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ok worked on some of the things you guys suggested what do you think of this one ?
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His head is too....stiff. So isnt the neck area. Loosen 'em up alittle. :)
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why is the cyper dog in the zip?
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i see what's happen ducky
craig's walk file is in the same folder and called walked 2 and they merged both the walk2's into the zip :( thanks guys :D anyone else have somehting to say ? |
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ok i got bored and started practicsing a new face
what do you guys think ? |
O_O
great face and better than the last one. polys? could you please post a wireframe cuz I am a silly newb and want to learn. :D |
Hey mumbojumbo_13 - great face -really fine features - you've learned so much - are you aiming to make 3d a profession? just curious. I learned maya about a year ago myself and it really clicked for me.
c + c: the corner of the jaw is pretty far back - looks a little unnatural. if you think of the the hinge of the jaw opening it just makes sense to have it in front of the ear. looking forward to seeing this character develop |
thanks eretiz ,
yeh i want to october will be a year for me :D eagle ill have a wire for you tonight :D |
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here eagle:
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tried blendshapes while i figured out what he would look like - he doesnt have an inner mouth now im modelling it
-- please have a look trell me what you think |
1. thanks for the wire
2. polygons? 3. blenshapes = awsome |
blendshapes = dodgy :P
the wire is poly but then i convert it to either subd's or smooth it but that's the wire i work with -- how do i show the wire on the model ? -- how do i change the wire colour ? |
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ok done some body work i like the back but dont like the front or arms,
he's going to walk like a gorilla on his hands sometimes and sometimes like golem sort of the weird cautious walk -- what do you guys think ? any comments? |
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