size--SIZE!!!
I wan´t to know how you create a big Landscape?
I scale my sculptet plane to a big scale and the man or the car or what else to the standard size of 1 or 2. But it looks never as a really far scene? How would you craete a scene like that? Probably with camera attributes? I tried but then its to hard to find good camera views, it dolly and tumble to fast? Please help me, because I have my racer and I want to animate it through my landscape of 1 mile or something like that. It should be fast and for that i need enough distance and wideness! Thanks... |
Why not create a rolling cylinder, then the road surface is endless. and do the same with the rear view. Just like the chaep TV shows and movies do.
Just an idea, to recreate 1 mile at the correct scale would be a massive scale. You could just use the same peice of geo and use different camera views to simulate real scale. there are lotgs of options. inc real footage |
A really good idea with the rolling cylinder, but I thought I have some shots where I can follow the racer from the far to the near. Like the Intro from Nightrider!
In the Cylinder I´m very cramped.Also the geo repeats every round. I know you can play with arround, but I thought I have a cliff where the racer falls down and absorb on the ground! It should have the style from a pursuit, you know R@nSiD? The pros are specialised on only one topic of MAyA. On Modeling, Animation, Texturing and so on. How can I be good in MAyA, when I can´t control only one of them! To tear at one´s Hair! Probably a litte entry? |
Quote:
On the "pros" front. I can't sepak for them as I am not one, but what I can say is learn maya as much as you can, learn the basics for everything, then find where you want to be: Animation, Rigging, Modeller, Texture Artist, Concept Artist, Technical, Scripting/API/Programmer. Once you decide practice, practice practice. That was advise passed to me by David Jones COE, Real Time Worlds (founder of DMA Design & Ex Boss of Rockstar North). Also you really need to know where you want to work, which sector. VFX, Games, TV, Commercials etc... |
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