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-   -   Starship (https://simplymaya.com/forum/showthread.php?t=30888)

elephantinc 12-09-2008 02:38 AM

Starship
 
This is actually my first non organic model
How might i UV map this?
http://elephantanimations.110mb.com/ <----pictures here

Im gonna do most of the detail in the texturing

bendingiscool 12-09-2008 03:29 AM

Thats a very broad question to ask as really UV texturing is the same for this as organic texturing.

Check out the UV texturing tutorials on this site or in the help files.

Chris

alexanderH 12-09-2008 04:26 AM

yeah, do you know general uv Unwrapping?
It is a lot easier in general for mechanical, why? Because you have references for seems. Ever seen a box with no seams? I know I haven't.
A lot of flat faces make it generall very easy to unwrap such a beast. If you've more specific issues, pipe up!

Gen 12-09-2008 04:44 AM

Agreed. I'm curious, wheres the cockpit located, it looks like its in the front but it also looks like could be in the back. And I see you revamped your site, I think the older version had more flare and seemed more relevant to animation, this one doesn't seem very personal, it looks like one of those sites where you'd go to order lumber and pipes.

Chirone 12-09-2008 06:02 AM

yeah, i'm wondering where the cockpit is too (weird dodgey name that...)

you could just use the UV mapping functions in Maya, the cylindrical mapping for the pipes and all those funky other things

btw, you need to smooth your normals. the ship looks too blocky

elephantinc 12-09-2008 06:31 PM

So just like organics? I know it needs smoothing out, I was just thinking that the texturing might help sort that out (because it will be made out of metal plates it will be quite angular, but ill still smooth it i think)

And the bridge (its gonna be a big ship so its not really a cockpit) is on the little ship at the top)

In regards to my site, I dont like the new design either but other people seem to, its experimental at the moment, it hasn't actually replaced my old site, the new design is at a new domain, just to test it out

Jay 12-09-2008 06:46 PM

Planar, Cylindrical, its all the same when it comes to mapping, just because its inorganic doesnt mean its any different. Only different in your mind....

I have this one to do http://www.outlaws3d.com/?pp_album=m...nderIV_2k8.jpg


Im only going to do one half then flip it...why do double the work when it comes to uvs. The texture of course will be different

Jay

elephantinc 12-09-2008 07:11 PM

BTW when i took the screens flat shading was on, so it looks alot less smooth, do you still think i should smooth it?

elephantinc 12-09-2008 07:14 PM

1 Attachment(s)
Pic smoothed, smooth shading on (V low continuity under 0.1)

elephantinc 12-09-2008 07:15 PM

1 Attachment(s)
Not smoothed, smooth shading

Jay 12-09-2008 08:01 PM

You need to add bevels to the edges to make them look 'smoother' but keep it looking mechanical. Unless its a razor blade no edge is that sharp and angular. Look around you...

Jay

gster123 12-09-2008 10:19 PM

Yeah man, bevel them edges.

I'm quite liking the design, a few more detials here and there and I reckon its gonna be pretty good!

elephantinc 12-09-2008 11:14 PM

ok ill bevel the edges
I might add a bit more detail first....

elephantinc 14-09-2008 06:33 PM

What should i put in the engines?
image here (its the first one) -----> www.elephantanimations.110mb.com

gster123 14-09-2008 07:58 PM

Fuel?


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