Question regarding UV mapping
I wonder if you can just uv one half of a image and mirror it without some weird stretching and such. :)
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do u mean mirror the map or the painting
if u mean the map and ur model is symetrical u delete one half map it line the uvs in the editor up properly mirror geometry and merge buth sides should be mapped without stretching if u meaan in PS yes and it shouldnt stretch but reme if it has writing u cant just mirror it |
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