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-   -   How to rig a character that switches from bi to quadruped (https://simplymaya.com/forum/showthread.php?t=29234)

sjtaylor84 10-03-2008 06:12 AM

How to rig a character that switches from bi to quadruped
 
Hi there,

We need to rig a squirrel that sometimes will be on all fours but at others will walk like a human. Is there a way of doing this without switching between two different versions of the character? Also, would it be possible to do this using TSM2 as this is what we usually use?

Thanks in advance
Simon

gster123 10-03-2008 11:30 AM

TSM2?

Got me ther mate....

I use MB for my animation, you could do it using that but other wise...

publicFunction 10-03-2008 01:37 PM

Steve TSM2 = The Set Up Machine V2.0

Im not sure as TSM is just a rigging tool. TBH it would all depend on how yur rig is setup. Its feasable with just Maya Rigging and no other tools, just get the skinning and rig 100% and it should work.

Then its all down to the animation

anasasis 10-03-2008 03:32 PM

i would be more rigging for a quad because when you think about a squirrel they are quadrepeds and you want that to come through in the character even when he is standing on his back legs. Then its just a matter of concentrating a bit harder on ur animation

gster123 10-03-2008 10:51 PM

Quote:

Originally posted by R@nSiD
Steve TSM2 = The Set Up Machine V2.0

Haha, need to get out of my box!!

mastone 11-03-2008 06:08 AM

I'm not that much of an animator but i quess you can make a biped walkcycle and a quadruped walkcycle and then in the trax editor blend between them.

And what i know of squirells is that they only stand on two legs when they are looking around once they start moving they go on back to quadruped -mode.

publicFunction 11-03-2008 01:22 PM

You would have a walk cycle for quad and byped, yes, but you would then have to animate the getting up from 4 legs to 2 legs.

I cant see it being that difficult. Why not video yur self doing it and see how u get on, its a good start to watch yurself doing it first and then try to pass that into maya and animate it.

To get up you would need to anticipation of the upward movement by dipping slightly on the front legs and then showing a launching/pushing movement. Once thats done it will be how much pressure is placed on the muscles and spine to get it into a biped stance. then away you go...


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