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-   -   subdivisions performances (https://simplymaya.com/forum/showthread.php?t=1112)

toniobe 14-09-2002 09:12 AM

subdivisions performances
 
maya runs so slow when editing vertex in polygon proxy mode.
Is there a way to increase performances ?
Is maya fully multithreaded ?
thanx

David 14-09-2002 06:15 PM

I would assume Maya is multithreaded without taking a look at the code i couldn't tell ya and some how i really don't think Alias|Wavefront are going to give me a copy of the source.

Might help if you post your system specs maybe some benchmarks one mans slow is a another mans ultra speedy.

David :)

Bimbo 25-09-2002 08:21 AM

Maya is not fully multithreaded. You need very powerfull CPU for sofisticated SubD modelling. But what I use in this case is modeling without displaying poly proxy cage and it is fast enough :) But if you plan to animate Subd geometry using any deformer or binding it to skeleton, solve this problem on poly proxy base(with animating and other deformers for char. setup) and then bind SubD to skeleton and copy skin weights to Subd from poly proxy model, etc. ... I think you know about these methods enough ...

ragecgi 25-09-2002 11:52 PM

From what I understand, Maya 4.0 and above is Multithreaded for rendering.

Not sure about modeling etc.

Bimbo 26-09-2002 09:11 AM

Yes, IPR render a nd final render are multithreaded ...

Grooveholmes 16-10-2002 04:50 PM

I once heard someone say to expand your subd nodes in the hypershade and delete the blind data nodes. Apparently its supposed to speed up the process esp. in poly proxy mode. Mind you, i don't really know what the hell deleting those nodes does or if it will cause problems down the line.
On the few occasions that i've tried this i have noticed a significant performance improvement.

BabyDuck 10-11-2002 11:59 PM

Quote:

Originally posted by Grooveholmes
I once heard someone say to expand your subd nodes in the hypershade and delete the blind data nodes. Apparently its supposed to speed up the process esp. in poly proxy mode. Mind you, i don't really know what the hell deleting those nodes does or if it will cause problems down the line.
On the few occasions that i've tried this i have noticed a significant performance improvement.

expand subd nodes? delete blind data? can you possibly explain that in more detail?

and is it possible to work on the poly proxy w/o the constant updates on the subd level?


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