Polygon normals Problem
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hey
i was modeling a character i am working on i finished the head and the ear they are both done using polygons i converted them to subd's to see how they look it worked so then i combined both meshes and tried to convert them to subds again it didint work i checked really well and i dont have any duplicate faces and all vertices are attached so i checked the normals and the ear normals are all wrong the are pointing to the inside of the ear instead of the outside how can i flip the normals |
Select the ear and go to Normals at the top and click on reverse.
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most likelz when it worked seperatly zou have to increase the maximum base mesh faces in the convert->polzgon to subd options
look if there is a error message in the lower right. there will be a number in bracket s you should put in there. orjust crank it up to 15000 or sth like that... |
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