Normals Color
Hey guys, I have been having trouble exporting some files via Collada, and I think I may have found that the problem is with the Normals on my mesh files.
I noticed that one of the trouble maker meshes has YELLOW vertex normals, while all the other meshes have GREEN vertex normals. What do you think? Also, I have been having problems with all the normals flipping (and the mesh becoming "black") when I duplicate with -1 X, then freeze transforms. Anyway to get around this? |
normals>reverse does the trick. And I don't get what you mean by normal "color".. do you have a normal map applied? If not, there is no color.
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1 Attachment(s)
Well, after doing a bunch of things, including reversing the normals, it seems to work. But I wanted to post a screenshot of the normals "colors" I was talking about.
As you can see, the Vertex normals are yellow on one of the meshes, but green on the other. |
They are yellow because they are locked.
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I want to have this free streaming trial
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