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-   -   subDivs get transparent when converted from NURBS (https://simplymaya.com/forum/showthread.php?t=13191)

jakwag 24-08-2004 12:39 PM

subDivs get transparent when converted from NURBS
 
Hi

This problem, I don't understand. This is what I do:

1. I create a NURBS plane (or any other NURBS object)

2. I convert it to a subDiv surface

3. I assign a blinn material to it

4. I connect the color of the blin to a tif file

the surface now looks like it's 50% transparent. But it's not when rendered. Why does this happen? If I just create a subDiv plane and attach the blinnmaterial, there is no problems.

This is what I get (the converted subDiv to the right):
http://www.contentdepot.dk/simplymaya/blincolor.jpg

NextDesign 24-08-2004 02:32 PM

Ummm.... Maybe you should check the convertion settings.

Pony 24-08-2004 10:47 PM

it could have shading or texture info in the coverstion. Re-asign a shader and that might fix it.

jakwag 25-08-2004 06:25 AM

hi

I've already checked the settings, can't find any shading options there.

I've also reasigned the texture, but that doesn't work. If I asign aplain lambert, then the problem isn't there, but if I put on a texture with a image mapped to it's color.... it gets transparent.

wierd!

Thanks for replying anyway.

jakwag 25-08-2004 06:28 AM

... again, it can't be a shading option, since it doesn't show on the render. Right?

Alan 25-08-2004 07:00 AM

it's the uvs. Make sure that it has uvs assigned to it or it will be transparent.

Alan

jakwag 25-08-2004 09:15 AM

Thanks Alan!

That's it. It doesn't have UV's... How can it not have UV's? I thought UV's came along as a nescesary thing, just like vertex. How can I apply UV's? done it with the automatic mapping, but that not always be what you need.

Pony 25-08-2004 10:34 AM

Nurbs do not have a UV map to convert.

Alan 25-08-2004 11:01 AM

true but when converted to subd they need uvs :)


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