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-   -   Maya 2008 - Extension 1 (https://simplymaya.com/forum/showthread.php?t=28374)

Jay 04-12-2007 12:48 AM

Maya 2008 - Extension 1
 
http://www.cgchannel.com/news/viewfe...sp?newsid=6800


and I was I talking of this a week or two ago to Fallott...it was only a matter of time...

cheers
Jay

Mayaniac 04-12-2007 12:55 AM

Thats sweet :attn:

Thanks for the link. :beer:

gster123 04-12-2007 10:19 AM

Svhing! I'll be downloading it in about an hour!

Reckon that extension 2 will have mudbox sculpiting in it????

gster123 04-12-2007 12:43 PM

Just got it, and it looks pretty sweet, going to have to do the tuts thought to get a better understanding of the workflows.

t1ck135 04-12-2007 10:33 PM

now that is cool :)
I was only looking for the cMuscle system a few weeks ago and saw it had been acquired by Autodesk - didnt realise they'd wrap it up as a freebie for us :)

Simon

04-12-2007 11:44 PM

Is that the only new feature to the update? Also, does this break plug-ins?

gster123 05-12-2007 08:03 AM

Quote:

Originally posted by Jr.Who
Is that the only new feature to the update? Also, does this break plug-ins?
Yes it is, as its a free plug in (that you previously would have had to pay for, and no it dosent, or scripts or anything else.

05-12-2007 12:11 PM

Quote:

Originally posted by gster123
Yes it is, as its a free plug in (that you previously would have had to pay for, and no it dosent, or scripts or anything else.
Autodesk's doing a better job on their updates now, I see!

AnthonyCg 09-12-2007 07:13 AM

I hear stuff from Mudbox will get thrown in soon.

gster123 09-12-2007 11:37 AM

Quote:

Originally posted by AnthonyCg
I hear stuff from Mudbox will get thrown in soon.

really, where did you hear that?

Jr Who, this is'nt really an update, its just the Cmuscle plug in, as far as I know nothings been changed, its seems to be the plug in, so I would suspect that if they bring a service pack out, it might have the same probs (as thats where they fiddle with the maya core)

Jay 09-12-2007 11:53 AM

The mudbox thing is in the works, theres an article with one of the original Skymatter developers in 3d world. He now works for Autodesk as a tech adviser or something.

He's only really hinted of a 'mudbox' style module being incorporated into Maya but as far as Mudbox goes its still going to be sold as a standalone package and the next version will have more features available to enable you to produce a more finished model, in a nutshell it sounds like texturing and all that stuff will be heading in its direction putting it on a more competitive level with Zb.

Chin Chin
_J

gster123 09-12-2007 10:25 PM

Cool, would be hoping a modeule could be something like streamlining the flow between maya and mudbox and back, so its automated, that would be pretty cool, maybe some sort of blend shaping???

t1ck135 10-12-2007 12:51 AM

Yeah easier blendshaping would be good - I was playing between the two programs last week and it takes a little time to figure out a good way of using different sculpted layers as blendshapes. Saying that it might be because I've never done blendshape stuff before ;)
I think a big plus would also be a seamless transferring of displacement maps instead of having to fiddle about with the settings a lot.

Simon

gster123 10-12-2007 05:29 AM

Quote:

Originally posted by t1ck135

I think a big plus would also be a seamless transferring of displacement maps instead of having to fiddle about with the settings a lot.

Simon

Yeah Si, thats what I meant, just have a button that exports the base mesh fom maya (maybe not OBJ but poss mudboxes file format??O) then sculpt etc etc, choose the lower sub div level, hit export all to maya or something, open maya import choosing the material, (lambert, Blinn, Phone, SSSfastSkin....) and the rendering engine for sub div approximation, then hit ok and bang, shading network set up etc etc, than just hit render!

Altadena 10-12-2007 09:21 AM

This is cool, are there any videos online of how maya muscle works? or videos of people making stuff with it? Im interrested in seeing it in action !


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