Maya 2008 - Extension 1
http://www.cgchannel.com/news/viewfe...sp?newsid=6800
and I was I talking of this a week or two ago to Fallott...it was only a matter of time... cheers Jay |
Thats sweet :attn:
Thanks for the link. :beer: |
Svhing! I'll be downloading it in about an hour!
Reckon that extension 2 will have mudbox sculpiting in it???? |
Just got it, and it looks pretty sweet, going to have to do the tuts thought to get a better understanding of the workflows.
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now that is cool :)
I was only looking for the cMuscle system a few weeks ago and saw it had been acquired by Autodesk - didnt realise they'd wrap it up as a freebie for us :) Simon |
Is that the only new feature to the update? Also, does this break plug-ins?
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I hear stuff from Mudbox will get thrown in soon.
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really, where did you hear that? Jr Who, this is'nt really an update, its just the Cmuscle plug in, as far as I know nothings been changed, its seems to be the plug in, so I would suspect that if they bring a service pack out, it might have the same probs (as thats where they fiddle with the maya core) |
The mudbox thing is in the works, theres an article with one of the original Skymatter developers in 3d world. He now works for Autodesk as a tech adviser or something.
He's only really hinted of a 'mudbox' style module being incorporated into Maya but as far as Mudbox goes its still going to be sold as a standalone package and the next version will have more features available to enable you to produce a more finished model, in a nutshell it sounds like texturing and all that stuff will be heading in its direction putting it on a more competitive level with Zb. Chin Chin _J |
Cool, would be hoping a modeule could be something like streamlining the flow between maya and mudbox and back, so its automated, that would be pretty cool, maybe some sort of blend shaping???
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Yeah easier blendshaping would be good - I was playing between the two programs last week and it takes a little time to figure out a good way of using different sculpted layers as blendshapes. Saying that it might be because I've never done blendshape stuff before ;)
I think a big plus would also be a seamless transferring of displacement maps instead of having to fiddle about with the settings a lot. Simon |
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This is cool, are there any videos online of how maya muscle works? or videos of people making stuff with it? Im interrested in seeing it in action !
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