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-   -   Jan/Feb - Normal - jramaui (https://simplymaya.com/forum/showthread.php?t=19693)

jramauri 04-01-2006 04:50 PM

Jan/Feb - Normal - jramaui
 
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Well... I didn't have a chance to compete on last challenge, but I hope I have a better luck now. I'm not so sure about what I'll try to do, to be honest, I don't know if I have enough skill to this challenge. But let's try to see what happens.
The first organic creature I thought for this challenge was my favorite singer Bjork. As I have tons of pictures of her, and many clips, and shows... I think it is a good start. The hard thing is get her face correctly...

Pyrus 04-01-2006 05:14 PM

Coool dude and congrats for the choice ;)

She's got such an aura that's amazing.
I'm wondering which one of her 2500 gimmics you will choose for the final still :)

jramauri 04-01-2006 10:59 PM

Hehe.. Thanks Pyrus. I love this woman.

Not much progress today, I just made a block in Maya and started to work the main shapes on ZBrush.

A poor block in Maya

http://www.amauriilustra.com.br/CGTalk/Bjork_01.jpg

A woman is borning!

http://www.amauriilustra.com.br/CGTalk/Bjork_03.jpg

t1ck135 05-01-2006 09:20 AM

nice progress :)

looks like you'll have loads of time to work on the realism aspect!

jramauri 05-01-2006 05:53 PM

Sincerely I hope I have this time. Last challenge was in a bad period - near Christmas, and the amount of work grows in this time. But january use to be a calm month. Sometimes more calm than it should... so I expect make a good model this time.

mc-fleury 05-01-2006 06:55 PM

aaaaaah! z-brush what a powerful prog.

THX1138 07-01-2006 06:58 AM

Your facial anatomy looks right on target. Cant wait to see the finished version.:beer:

jramauri 08-01-2006 03:03 AM

Thanks, THX1138. Let's see how she will look!

Some slight updates. I work a little more to get correct proportions and shapes of face.

http://www.amauriilustra.com.br/CGTalk/Bjork_04.jpg

With this done, it wasn't needed to worry about "the artistic stuff", so I could focus on get a decent edge flow. In ZBrush I started to draw the flow I imagine to polygons to follow...

http://www.amauriilustra.com.br/CGTalk/Bjork_05.jpg

Until get a good one. I know it could be better, but the main purpose of this challenge is the final look, so this flow is good enough for a while.

http://www.amauriilustra.com.br/CGTalk/Bjork_06.jpg

jramauri 08-01-2006 03:09 AM

Within Maya, I started a new mesh, using the Zbrush mesh as reference. A VERY tedious task.

http://www.amauriilustra.com.br/CGTalk/Bjork_07.jpg

New mesh done.

http://www.amauriilustra.com.br/CGTalk/Bjork_09.jpg

With some adjustments, I have finally an organized mesh, with less polygons than the first one and the same appearence. From now on, I will work with that mesh.

http://www.amauriilustra.com.br/CGTalk/Bjork_10.jpg

THX1138 08-01-2006 07:25 AM

Fantastic progress! I would like to see you pull off a win with this one.:beer:

thatdudeyoulove 08-01-2006 08:02 AM

very cool. Do you have any recommendations for ZBrush tutorials? I just got it but am having trouble getting the hang of things. The practical Guide is helping but I really just want to know how to import a model, add/paint deformations, texture, and export.

t1ck135 08-01-2006 11:28 AM

Is your site down jramaui? I cant see any of your updates :(

jramauri 08-01-2006 12:20 PM

Hey t1ck boy, people have warned me that the server would be in maintenance on this sunday morning (morning here in Brazil). In some hours they will be back.

THX1138: Thanks for your cheers, man! I'm getting enthusiastic thanks with your posts! But to be honest, there's not so much progress here. I just refined the shapes and reconstructed the mesh with correct loops. I think real progress will come on next days. Man, you should join this challenge too. I followed your entry on last challenge, and it was great. You can finish it later. Give this challenge a try, it would be better with you running too!

thatdudeyoulove: http://www.zbrushcentral.com is the best place to get all you need. But if you have Practical manual, I suggest you follow it. It was what I did. But you have to be patient, too. Zbrush is thousands of times easier to learn than Maya, but is still a complex software. You must not expect to learn everything in a couple of days!
In PM, there's a section about workflow between ZBrush and other 3D packages. Take a look on ZBrush to Maya workflow. It'll make many things clearer to you.

mayafreak3 09-01-2006 06:04 AM

looks just like her :)

:beer:

t1ck135 09-01-2006 09:41 AM

looking very good :)

the only thing that jumps out at me is the septum (area between the nostrils) looks a little wide and maybe a very little bit low.
Good work with the conversion back into a maya mesh - that must have taken patience


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