Skin Problems
Hi,
Have modeled a simple dude using a subdiv-polycube, then created the skeleton and ikHandles for feet and hands and then smooth skinned. The result however has a slight problem. When I move the skeleton, the skin moves twice. This is especially evident when I rotate the skeleton, rotating the skeleton 180degs makes the body rotate 360degs. Is there something obvious I am missing? |
what may have happened is that you have grouped the skin and the bones to a new group and you rotate this
new group instead of just rotating the bones.... hope this helps Konstantinos |
unfortunately no
Just tried removing the overall grouping, and just moving / rotating the skeleton, same problems.
Its really annoying me... |
problem solved
forgot to delete the poly to subdiv mesh, so my skeleton was moving the mesh 1 unit and the subdiv object 1 unit, making it double the moves... now I can go to sleep and not have nightmares.:beer:
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