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Nem 20-04-2004 11:09 PM

Game modelling
 
i know some of you are in the games industry and work as modellors, and thats what im trying to aim for but i just have 2 questions

1. to be a game modeller, do you have to be able to draw concept pics, model in low poly, UV map and paint textures? do you have to be able to do all 4 of them?

2. i know games use polys, but are game companies more likely to hire you if you can model in nurbs and subd's as well? just to show you have an expansive knowledge of modelling? or is that a waste of time?

mtmckinley 20-04-2004 11:34 PM

1) For the most part, yes, you usually do have to model in low poly, UV map, and paint textures. Concepting is not as necessary, but definitely couldn't hurt.

2) Depends on the studio's needs, of course, but for the most part, polys are the priority.

Nem 21-04-2004 12:30 AM

ah i see, so im assuming concepts would be done for you in most studios, fair enough, but are the concepts usually drawk in orthographic or perspective? lol i know thats a stupid question but i find it impossibly hard to model something in bind pose from a picture thats in perspective :(

mtmckinley 21-04-2004 01:22 AM

depends on the studio. In my studio's case, the drawings are normally in perspective. Characters might be drawn with front and side.

Nem 21-04-2004 01:36 AM

alrighty. you reckon simplymaya will be releasing any videos on modelling from a pespective concept anytime soon? cos i think itd help a lot of people ;)

mtmckinley 21-04-2004 03:34 AM

well, you can tackle getting a perspective concept a few ways, depending on how strict the studio is with adhering to the concepts. If they are strict about it, though, they'd go through the time to give you orthos.

So, normally, when you get a perspective concept, strict adhesion to it isn't necessarily the case, so you could concievably sketch out your own quick orthos and use the perspective for detail info.


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