Skelton unbinding from skin
I have several legs and arms, each one being bound to a seperate skeleton with Rigid Bind.
I get everything bound together and save my scene, then next time I open it up, everything is unbound. I move a skeleton and the arm/leg doesn't follow, so I have to rebind everything again. What is going on? I really need to fix this... :banghead: |
post up a few pics so i can see whats going on=)
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1 Attachment(s)
You can see my skeleton for the legs easily, in orange. Those + the arms loose thier bindings (they are polygons) to thier skeletons every time I open the file.
I'm running Gentoo Linux 1.4 fully updated, with Maya 5 in Gnome 2.4 if that helps. I'm not sure if a screenshot will help, but here you go: |
I just realized that I selected Edit > Delete All By Type > History before the last save.
I think that broke it. I just tested that theory by rebinding all my skeletons to my legs, deleted the history on one of them and it broke. Lol, sorry about that, I'm a goofy n00b. So I think I fixed it, I just won't delete all history anymore. ;) |
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