Female body
1 Attachment(s)
Something i've been working on, gotta love those tutorials.
anyway, suggestions? comments? |
Lookin pretty good so far, but heres what I see:
1) her lower arm it too big. 2) her upper arm is too skinny 3) knees too big (bulge out too far) 4) Back of legs too round - define the muscle 5) waist is way too skinny, but hips look good... maybe TOO good. =| 6)rib cage too small 7) breast not large enough (joke) 8)no nipples?! 9)shoulders too square - round them out some. 10) Missing toes, hands and a head... (joke) hope that helped. |
looks great!
Which tutorial did you use? Regards Markuz |
cool man.. would like to see a wire though.. :p
the waist really needs some tweakin.. it's too thin.. and some other stuff that oculus pointed out.. keep it up man.. :p |
I was thinking if the breast are too close to each other?
|
Thanks for all the replies, all the fixes are currently in the works.
ill post the result in a bit |
1 Attachment(s)
Well here's the new and (hopefully) improved version. :)
Suggestions and comments very welcome. |
Looking better, but I think you lost some detail in the back. There's usually a small depression between the shoulder-blades. Your first pictures actually had this correct, I guess you forgot to add this back.
Looking great overall! |
thanks for pointing that out sdch1000
I actually noticed this right after I rendered it, so its fixed now, but I didn't want to re-render at the time Thanks for all the great advice everyone! By the way, I got the basic idea from a max tutorial on highend 3d. |
All times are GMT. The time now is 05:16 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018