Surface Shader problem
I have a BIG question on Surface Shader hoping someone can help me out.
Everytime when I apply a Surface Shader on a non-primitive Poly geometry, the areas didn't covered by the UVs become black in the UV Texture Editor. It make texturing like hell and sometime cause problem in rendering. :( Any suggestion? Thanks. http://server5.uploadit.org/files/sevenof9-helpme.jpg |
All times are GMT. The time now is 10:53 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018