Attaching eyes to a rigged body
Hey all, I'm new to this forum but from what I've already seen, you seem to be pretty helpful.
My problem is with with some eyes I made for my character. They're rigged up so they blink, have an aim constraint for the pupils, and the lids move as the pupil looks up and down. I'm a bit confused how I add these to my rig, as I don't want the lattice or the aim constraints to mess up. I tried parenting them to the head, which didn't work. I also added one eye to the skin bind (did a smooth bind), but they move out of the head if i rotate the joints. Here's a pic of my problem. http://i19.photobucket.com/albums/b1...erdeyeball.jpg Could anyone tell me how to add the eyes to the rig? Thanks :) |
I think that you should just parent the eyes to the body so they move with the head, otherwise nothing else should be needed. (Most people attach the eyelids to the head tho, to make it look more natural.
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I'm in the middle of a character modeling tutorial, and the method they use is to parent the eyes to the head bone. That way, and rotations the head makes, the eyes follow.
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Yeah what Gubar said, if you got a rig you should parent the eyes to the head joint.
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Thanks you guys. I parented the eyeballs to the head joint and it works perfectly.
Cheers for the help |
Ahh ya beat me to the reply!
All things like eyes, teeth, tongues including group nodes for the head should always be parented to the upper most joint, its easier and cleaner this way. Cheers Jay |
Ahh ya beat me to the reply!
All things like eyes, teeth, tongues including any group nodes for the head should always be parented to the upper most joint, its easier and cleaner this way. Cheers Jay |
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