devilish guy
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Here's a guy I modelled last couple of days.
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this looks nice. nice design.
maybe you can work on the eyes a little more. |
yeah - definitely agree about the eyes and also the forehead is looking a bit too sloped - I think you need more of a ridge above the brows.
Good work though mate! :beer: |
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Thanks for the crits, guys!
Did some work on the forehead and the eyes, think it looks a bit better now. |
yeah - definitely looking a lot better. :)
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Started to play around with a bump map. It's not finished so I know it isn't perfect...just showing some progress.
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well i guess from a personal preference i can understand the wrinkles around the horns, the eyes, and the forehead area, but on the cheeks and nose it looks a little odd... again just a personal opinion. maybe it just looks too pronounced *shrug*
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Hey nice model. Just did a quick liquify in PS just to show how you could possibly improve the geometry a bit to make him look a little more natural. Dont think that would have any effects on the bump map either so your safe to mess around;) In any case thats my 2 cents
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hehe nice going with liquify, I like it. I'll see If I bother do change the geometry, you'll have to stop sometimes otherwise you'll never finish.
Anyway, here's a more realistic render with the same bump map. |
Space Goat, I am amazed at what you did with PS...jesus christ!
Can you go to my thread and do that :) (the title is "warrior") |
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Just some minor changes to the bump. And added eye textures.
Just a solid color now. Gonna start with the color map next. |
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Added a little bit of color.
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Textured the horns... and some minor small adjustments to the color- and bump map.
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Pretty sweet. But, I'd say he has a 'leather' like look to him. Why not try a reddish skin? Seems cliche, I know, but I think it'd look awesome with his skin texture.
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Hey DJ good going on the textures so far, really coming along.
Should have posted this earlier but I think that the ears should blend into the head more as the top appears to stick out a bit. |
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