More than one object matches name?!
I think I figured out how to *fix* it, but I was wondering if anyone knows how I *did* it so I don't do it again.
I was trying to convert a bunch of objects at once to subdivs, from polygons, and it gave me the message "Error: more than one object match name." I did a lot of duplicating before this, so I thought that was probably the cause somehow. Any idea what I did? Thanks all! |
It is legal in Maya to have multiple DAG nodes with the same name so long as they don't have the same parent node.
I know duplicating does this. For example if you: - create a cube called pCube1 - group it under group1 - open the outliner and pick group1 - Edit->Duplicate In the outliner you will see group1 and group2. Both nodes will have a child called pCube1. Off the top of my head, I haven't run into any other tools that re-use names like this. |
Thanks for the advice!
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Would I have had to specifically select in the duplicate menu for the duplicate to be a parented? So I can avoid it? Also, is there any way quicker than remaking and re-duplicating the objects? Can I mass rename quickly or something?
Thanks! |
Just make sure when you duplicate, you have "Assign Unique names" turned on.
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