question about skeleton
have a question about skeleton , i just learned about using locators and point contrain with IK handles for easy reset of positions...
i also learned about the hierachy for joints and IK handles... my question is how do i arrange the hierachy such that i can move the whole body without the joints being stuck to the IK handles like this ( refer to pic ) am i suppose to put all the joints in 1 family ? and the IK handles in 1 family.... i want to be able to move the my whole body without the joints being stuck to the ground ...pls advise thks it would be great if someone can post a pic of a simple human body hypergraph pic thks |
Your best off creating a global control curve to use to move the whole character.
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