need help with water drop
I have to do a water drop that collides with a surface (a simple plane). I have an ideea how to do this a have used a sphere (soft body) and a plane(a rigid body) and I have maked them colide, but the result is not so convincing. Maybe some of you could help me in doing some of this. Please help me if you can. I am a newbie in this field area so, any advice will be good, or maybe you know a good tutorial for achieving this.
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Well, if it is just a "hero" droplet, I would try blend-shapes.
So as it hits the water, you can blend to a psuedo-squashed version of the drop geometry, then you can also make the "hero" drop an emitter for other smaller instanced/animated droplets that break off of the main droplet on impact. Also, there are also a few GREAT melscripts on Highend that will help you achive the "drop" look on the plane if that might be what you are trying to achive. (for the "expanding-rings" stuff IF you need that) :) |
I have done a kind an animation for the drop using this tehnique, maybe it will help others:
1. I have crested the body of the drop 2. I have atached a latice to it 3. I have selected the latice and transform it into a soft Body 4. I atached a gravity field to the latice 5. And wrote a mel expresion that controls the position of the latices points in space. And using this loks like but it isn't so convining. I have used a nurbs plane for the floor and a nurbs object that I myself created it for the drop. Can you give me more details about how I can make the "hero" drop an emitter for other smaller instanced/animated droplets that break off of the main droplet on impact ? It's interesting to see ... |
1 Attachment(s)
i`ve made some rain for a project ... here is a preview ... if you like it just let me know so i can guide you ... but beware this example make use of advanced expresion and MEL
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pt. Sanctuary
Mane sa tra esti un meserias ...... Ma bucur sa vad ca romanii nostrii ne ajuta .... abia astept sa vad site-ul tau ....... Iti multumesc foarte mult cred ca o sa-mi fie de mare ajutor ....... Daca voi mai avea probleme te mai pot deranja cu intrebari ??????
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:S
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@creaminds
anytime pal ... and let`s keep it in english :) my site it`s offline ATM |
Sure:)
Simply select your "hero" drop, and go to: PARTICLES > EMIT FROM OBJECT Then you can use mel, or simply key the imitter to emit Instances of smaller softbody blobs, or just S|W BLOBBY particles for easier use:) Good luck! PS - Check out the docs for how to emit from a surface/object. Pretty simple:) |
The Effects Dude to the rescue! :p
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