Urgent simple question,pls help
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i want to make the rotation axis match the world axis,
How to do it ??? Please help me, i am new to maya~~~ |
modify>freeze transformations..
and modify>center pivot :beer: |
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Error: Freeze Transfor was not applied because boxCover.rotateX has incoming connection.
what this mean? |
oh, delete its history first :)
it should work edit>delete by type>History unless you need those 2 non-linear deformers that have been applied to the cube. |
u can set the rotate tool's option to rotate in world axis [or locally]
u go to the rotate tool options [modify>trans tool>rotate[option box]] |
IT WORK WORK WORK !!!!
THANK YOU VER MUCH!!!! |
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im having a similar problem
when i combine polygons the scale tools pivot is not align to world axis so when change scale the object streaches in the wrong way distorting the objects original shape , so how do i align pivot to world axis i tried freeze transformation, deleting history, center pivot, and all the settings of scale tool the same thing happens for move and rotate tool here a top view and perspective view print screen |
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