Lighting, shadows& some other stuff
First, hello all ;)
New here... I'm having a hard time understanding some weird things that happen around maya 4 and mental ray 3.0 (i guess). Frankly, i don't understand how to make proper shadows and lighting :) Let's say we have a long tube and a point light inside it. The light should come out only from the opening of the tube, right? wrooong...it acts like the tube doesn't exist. I thought the lack of shadows must be the reason. I checked raytraced shadows, and it works ok, but the shadows are sharp, not smooth (of course, they are raytraced). Mray seems to ignore dmap shadows. Is there a solution to this? Frankly, i'm quite puzzled about shadows, lighting, final gathering and global illumination... I understand each concept very clearly taken separately, but i'm lost in digging the interaction between all of them. :banghead: Any help? |
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