please help me to create this shader from stills
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its a huge texture or procedural shader.
the lightning is to very important but witch shader to use? :confused: http://www.clipland.com/Stills/926797865/ they are great who made this video! |
I've been trying to acheive this effect as well.. but I haven't really learned much about shaders. I'm assuming that it is all procedural... I'd be curious to know how to create this type of shader too.
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i get it... its a phongE shader
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i get it it was the phong shader, i took the PhongE-shader from maya and enabled the raytracing engine in texture and render globals - tipp do not modify the raytracings settings to not taking to mutch transparency.... it will **** up your pc's performance:o
its a bit messy with making light sources, i just took two directional lights with density 0,55 uo to 0,78 more it overwelming less is making it dirty yellow... cu :) look here: :) |
use a blinn, colour to white and turn the reflection up to however much you want
then up the incandescense (sp?) to however bright youw ant it |
what exactly is it you are trying to achieve ???? I dont get it .. all I see is a white robot with some blue and white lighting ..
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I believe otaku is trying to achieve the glossy plastic texture of the robot.
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AIT!
yes i try to achieve the palsticStyle exactly as it looks on the still...
but how you like my example? its near by this i was searching...? or you know better way? i tryout now this method from Nem: thx Nem for tip Quote:
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glossy plastic style? i am with carsten on this one. i dont get what is so great about the shader. if i dont miss anything important on the shot, a similiar effect could be created with even a white lambert shader with good lighting.
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well I think its just a tweeked phong shader with good atention payd to reflection enviroment and fresnel fallofs. A bit of incend or ambient light might help but better try to do it with lights. Dont forget Enviroment, real not just a reflection map. Use big light boards to create those nifty highlights.
First try at very simple setup and then build it where you need it. |
Ooohh and dont forget the image showd is not from the renderer direct it also past through postproduction so aditional Color corection was done (real masks with CG all around)
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thx great
a greatthx it works very realiostic and its like kmrsic sad its mutch depending on environment and refection of other objects THX very mutch for helping! ;) :D :)
i will prepaing the posteffects when im finished with rendering you have nice skills guys :) |
thx great
a greatthx it works very realiostic and its like kmrsic sad its mutch depending on environment and refection of other objects THX very mutch for helping! -->
kmrsic :D :D i will prepaing the posteffects when im finished with rendering you have nice skills guys :) :D |
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