Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Maya Modeling (https://simplymaya.com/forum/forumdisplay.php?f=9)
-   -   Cutaway (https://simplymaya.com/forum/showthread.php?t=31575)

mtcgs 18-12-2008 07:00 AM

Cutaway
 
Is there any way to do a cutaway of a NURBS object, similar to a "Cut Polygon Faces" operation, without having to convert it to a Polygon object. I have a good NURBS object that renders very nicely, after Mental Ray surface approximation. The object is extremely heavy in geometry and I can't seem to get it to render as smoothly if I use the "Convert NURBS To Polygons" function under "Modify". Even though I check off the "Use Render Settings" box in the conversion panel I get a render with rough curves, not like the smooth approximated NURBS render. I need to cut this object exactly in half. Its way to complex to start going in and selecting individual surfaces. The "Cut Polygon Faces" tool does exactly what I want but the polygon objects quality doesn't match the NURBS after rendering.

Xander-0 18-12-2008 07:27 AM

you could probably use the nurbs boolean tools. I don't use them much (and their results are somewhat different than using the polygon booleans), but if you use a nurbs plane, you chould be able to get a precise split.

mtcgs 19-12-2008 11:38 PM

1 Attachment(s)
This is the part in question. It appears to contain roughly 11000 NURBS surfaces.


All times are GMT. The time now is 04:49 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018