Maya 2017 trouble with blendshapes
1 Attachment(s)
Hi,
I created a blendshape for my skinned character, but it will only deform the mesh correctly when the character is in the default position (which it was in when I created the blendshape). If I pose the character differently, the blendshape will act as if the XY and Z-axis for the mesh are still the same as when the character stood in the default position. If I bent the character foreward and activated the blendshape, instead of expanding outward the chest would retract inward and move up. Does anyone know how to fix this? |
1 Attachment(s)
I don't know if that is your problem, but try moving Blend shape down to hierarchy in inputs.
See picture. |
All times are GMT. The time now is 09:40 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018