Image sequence speed?
Hey all, basically ive got a simple image sequence with an repeating loop (using expressions)
file3.frameExtension += 1; if (file3.frameExtension > 9) file3.frameExtension =1; I wanted to know how do i go about changing the speed of the loop? i found online an expression, but it doesnt quiet work. file3.frameExtension= floor ((frame - 1) / 3) + 1; if (file3.frameExtension > 9) file3.frameExtension =1; With this expression, it does slow down the loop but it just stops. Any help would be great Thanks. |
You can use a modulo operator to do this.
For example: Code:
int $speed = 4; Edit: Just to explain. The higher the speed variable is, the slower it will be. For this, it will take 4 frames to increment once. |
no dice, i can scroll through the time slider *which animates but play it or play through playblast the image stands still.
im using maya 2008. |
I'm not sure what the problem is. It plays back just fine on my machine.
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It could be the file numbering of the images. Check to see if they are compatable with Maya.
Thers is a thread on this in the members loungs (think the title has image sequence in it) |
I don't know... It may be that the images are just too big for Maya to cache into memory at once. What are the resolutions of the images? I assume that your images are in the "name.####.ext" format.
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Im pretty sure its not the file size (pretty low res), ive attached the images.check it out. It could be a naming problem. Im all out of ideas :(
http://i233.photobucket.com/albums/e...t/test0001.jpg http://i233.photobucket.com/albums/e...t/test0002.jpg http://i233.photobucket.com/albums/e...t/test0003.jpg http://i233.photobucket.com/albums/e...t/test0004.jpg http://i233.photobucket.com/albums/e...t/test0005.jpg http://i233.photobucket.com/albums/e...t/test0006.jpg http://i233.photobucket.com/albums/e...t/test0007.jpg http://i233.photobucket.com/albums/e...t/test0008.jpg http://i233.photobucket.com/albums/e...t/test0009.jpg |
Plays back just fine on my machine. What are your machine's specs?
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AMD athlon 64 x2 dual Core Processor 2.01 Ghz
2gb ram 64bit OS NVIDIA G3Force 7900 GTX |
Hmmm... Oh. Make sure that your playback speed is set to "Play every frame"
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yep, play every frame selected. still no dice :(
could it be the amount of time on the animation? the animation stops @ frame 27. so..... file3.frameExtension= floor ((frame - 1) / 3) + 1; if (file3.frameExtension > 9) file3.frameExtension =1; im guessing this expression is like make each image go for 3 frames. 3 frames x 9 images = 27 total frames. I just want it to loop after 27 frames. |
No that isn't a problem. Also, my expression is faster to evaluate, as it doesn't do as much math as the floored one.
I think it has to do with your computer. Try making a plane in a new scene, and see if it plays back then. Otherwise, I think you're a bit sol here mate. |
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