Game Character: Knight
Work has been pretty quite for the past two days
so I decided to do knight and here it is, roughly two days work maybe less the rig was just a quikie he deforms pretty well and I haven't really touched the weights. http://www.mvorster.co.uk/SimplyChal.../Knight_01.jpg http://www.mvorster.co.uk/SimplyChal.../Knight_04.jpg Dae EDIT: will reduce image size when I get home. |
Cool mate. looks good so far. cant wait to see him textured.
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update
finally got round to texturing him.
here is what I have so far. http://www.mvorster.co.uk/SimplyChal.../knight_05.jpg http://www.mvorster.co.uk/SimplyChal.../knight_06.jpg Dae |
looks great so far mate! Just the blood on the top right hand side of the chest plate looks a bit fake. maybe boost the opacity?
Cheers :beer: |
update
I will take a look at that, but in the meantime here is another shot with a little bit more done.
http://www.mvorster.co.uk/SimplyChal.../knight_07.jpg Dae |
Hey Dae
Nice. Good bit off texturing too!! Jay |
Do you plan on bump mapping anything on this? I think it would look great if you did for those gold design leaf thingies on his breastplate.
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1 Attachment(s)
Is that topology or just the texture?
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thanks
Thanks Jay
there will be a bump map once I have completed the colour map, thats all geo http://www.mvorster.co.uk/SimplyChal.../knight_08.jpg dae |
nice modelling and the texturing is really bringing it to life :)
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Wow, great work. What was the poly count again. You seem to very efficient with your polys, knowing when to and how to use them. I espicially like the calves on, they look very detailed.
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thanks
Thanks guys
the poly count stands at 5280 tris dae |
Great work Dae, quick question, that shader you are using to test stretching on your uv map, know where I can get that?
Thanks, |
I have no idea where I got it, but the guy was happy to give it away, he said it was softer on the eyes, anyway here it is
http://www.mvorster.co.uk/SimplyChal...hecker_512.gif Dae |
Cheers for that dae, is it straightforward to use the checker? Just pop it onto your UV background or something or use it as a texture?
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