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PunkFlow 13-02-2003 06:50 PM

MiddleAge WorkShop
 
1 Attachment(s)
this is still a WIP..........
the character is rigged and ready to animate
i'll post more renders soon with progress
comments and crits are welcome hehehehe
i'm a 3d learner and need advices to improve my work, TKS! :)

kbrown 13-02-2003 08:09 PM

Nice lighting! I especially like the light overbleeding from the windows.

Couple of tiny suggestions.
- How about some slight fog to simulate dust in the air?
- Some irregularities on the guy's hat would make it a bit more interesting...

Imperator 13-02-2003 08:14 PM

Very nice!, what kind of render time did you have with it? and what kinda light setup you using?.

KBrown did make a good point about the dust and irregularities in the hat, it would make everything a bit more "interesting" also add a bit of environment to it. Perhaps even dirty up his clothes a bit. Add a little rust to the chainmail, btw, how did you make the mail? A texture?.

My bad, i just realized it wasnt chainmail but a shirt ;) hehehe.

silviapalara 13-02-2003 09:40 PM

I like its clothes!
I am not sure about the placement of the window right where its face is, but that is just an opinion.

Emo 14-02-2003 12:02 AM

looks good but lets think about something else... the light coming toward him is yellowish witch indicates dusk or sunrise... the window lights are very bright, whitch indicate mid-day... so witch one is it? :D

-Emo

PunkFlow 14-02-2003 12:43 AM

thank you guys for your comments :)
there are things that i didn't mention before:
-the guy's clothes are really maya cloth...i wanted to try it out...thats why they didn't come out as detailed as i wanted because i don't "master" the cloth techniques, (as in the contruction of the cloth object itself), but the animation tests i did are promissing and of my satisfaction :) the lack of detail in the clothes are compensated with a very realistic simulaton during the animation.
- i will post more angles of the scene so that u guys can have a clearer view of the environment.....the red light coming toward him is originated in a furnace with hot liquid metal...(but i didn't mention it so you coudn't guess heheheh).


and maybe i exagerated in the translucence from his skin....
the anlgle isn't the best though

anyway thanks for replying...i will make changes...thank you all once again

PunkFlow 14-02-2003 12:50 AM

ohhhh i forgot.....
it's the standard maya renderer.....the lighting it's made from scratch by me...no globes....no GI....no FG....no blah blah blah :)
it takes about 30 seconds on my dual xeon 2.8 2Gb RAM hhihihihihihihihi :D
mayve if i have the time ill post a renderman version of it (although it will take time, have to remake the shaders).......i'm descovering the true meaning of good a renderer, btw mental ray sux :)

tariqrf 14-02-2003 01:07 AM

i dont see ne difference between the maya renderer and mental ray ... except for its batch rendering which is confusing

Emo 14-02-2003 03:23 AM

Mental ray has GI and all those other goodies like Final Gather :)

-Emo

PunkFlow 14-02-2003 03:09 PM

1 Attachment(s)
here are more angles from the scene :)
i'm working on the fog right now, then i will improve the character

PunkFlow 14-02-2003 03:14 PM

1 Attachment(s)
other

PunkFlow 14-02-2003 03:28 PM

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even other



BTW: how can i fix that filtering problem with the bump mapping.....it makes strange patterns due to the distance of the camera
it annoys me ........

PunkFlow 14-02-2003 06:16 PM

1 Attachment(s)
Update with some fog
tell me what u think
tks :)

septentrio 14-02-2003 07:24 PM

Nice work !

Is the workshop mesh poly or nurbs ?
Seems to be a nurb surface trimmed at the windows place...

PunkFlow 14-02-2003 08:16 PM

this whole scene is mostly polys.....exept some details in the caracter :)


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