MiddleAge WorkShop
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this is still a WIP..........
the character is rigged and ready to animate i'll post more renders soon with progress comments and crits are welcome hehehehe i'm a 3d learner and need advices to improve my work, TKS! :) |
Nice lighting! I especially like the light overbleeding from the windows.
Couple of tiny suggestions. - How about some slight fog to simulate dust in the air? - Some irregularities on the guy's hat would make it a bit more interesting... |
Very nice!, what kind of render time did you have with it? and what kinda light setup you using?.
KBrown did make a good point about the dust and irregularities in the hat, it would make everything a bit more "interesting" also add a bit of environment to it. Perhaps even dirty up his clothes a bit. Add a little rust to the chainmail, btw, how did you make the mail? A texture?. My bad, i just realized it wasnt chainmail but a shirt ;) hehehe. |
I like its clothes!
I am not sure about the placement of the window right where its face is, but that is just an opinion. |
looks good but lets think about something else... the light coming toward him is yellowish witch indicates dusk or sunrise... the window lights are very bright, whitch indicate mid-day... so witch one is it? :D
-Emo |
thank you guys for your comments :)
there are things that i didn't mention before: -the guy's clothes are really maya cloth...i wanted to try it out...thats why they didn't come out as detailed as i wanted because i don't "master" the cloth techniques, (as in the contruction of the cloth object itself), but the animation tests i did are promissing and of my satisfaction :) the lack of detail in the clothes are compensated with a very realistic simulaton during the animation. - i will post more angles of the scene so that u guys can have a clearer view of the environment.....the red light coming toward him is originated in a furnace with hot liquid metal...(but i didn't mention it so you coudn't guess heheheh). and maybe i exagerated in the translucence from his skin.... the anlgle isn't the best though anyway thanks for replying...i will make changes...thank you all once again |
ohhhh i forgot.....
it's the standard maya renderer.....the lighting it's made from scratch by me...no globes....no GI....no FG....no blah blah blah :) it takes about 30 seconds on my dual xeon 2.8 2Gb RAM hhihihihihihihihi :D mayve if i have the time ill post a renderman version of it (although it will take time, have to remake the shaders).......i'm descovering the true meaning of good a renderer, btw mental ray sux :) |
i dont see ne difference between the maya renderer and mental ray ... except for its batch rendering which is confusing
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Mental ray has GI and all those other goodies like Final Gather :)
-Emo |
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here are more angles from the scene :)
i'm working on the fog right now, then i will improve the character |
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other
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even other
BTW: how can i fix that filtering problem with the bump mapping.....it makes strange patterns due to the distance of the camera it annoys me ........ |
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Update with some fog
tell me what u think tks :) |
Nice work !
Is the workshop mesh poly or nurbs ? Seems to be a nurb surface trimmed at the windows place... |
this whole scene is mostly polys.....exept some details in the caracter :)
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