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MainlineX 08-09-2004 06:48 PM

Low Poly InGame Character
 
Hey everyone, This is my latest piece of work. I have to do an ingame character for a game. This is the first time that I am attempting a low poly model.

I was told to get something similiar to Final Fantasy 7 style. I would like to know what kind of poly count I should aim for? At the moment the count is at 854. Thanx. :) Here are the pics.....:)

http://hosting.mixcat.com/mills/Brian5.jpg

http://hosting.mixcat.com/mills/Brian4.jpg

http://hosting.mixcat.com/mills/Brian3.jpg

MainlineX :)

Kurt 08-09-2004 06:59 PM

Looks good bud.. One suggestion you can get rid of the 2 edge lines that are beside the middle edge straight down the middle. You should be fine with out them.

Also the model is in quad so you actual poly count will be double.

I would try and stay around 1500 to 2000 poly count.

dark-link 08-09-2004 07:00 PM

if it's for a game then you want to keep the triangle count as low as possible... i usually aim for 4 to 5000 triangles.

RubberChicken 08-09-2004 07:05 PM

Looking good :tup:

dirack 08-09-2004 07:06 PM

how would you manage to build a chara with 4 poly's? ;) :D :p :p
Mainline: Nice, keep it going!

ckyuk 08-09-2004 07:07 PM

Re: Low Poly InGame Character
 
Quote:

Originally posted by MainlineX
I was told to get something similiar to Final Fantasy 7 style

In game characters for FF7 were all very short, almost like gag characters, unless you just mean hair and clothing styles.

EDIT - Model looks good.

dark-link 08-09-2004 07:14 PM

i meant 4000 to 5000 :p

mtmckinley 08-09-2004 07:31 PM

the characters in Final Fantasy 7 were pretty low-poly by today's standards.

If you go by their "not in combat walking around" characters, they would look to be below 500 tris.

http://nekron.vimm.net/PSXReviews/FF..._screen010.jpg

While their "in combat" characters seem to be a bit higher, maybe closer to 800-1000.

http://guidesarchive.ign.com/guides/494/cloud2.gif
http://www.angelfire.com/pq/finalfantasy7/barret.html

Of course, if you're talking more "style" as in, visual style, as opposed to the actual technical limitations, never mind. :)

Jay 08-09-2004 07:54 PM

Hey MX

Nice to see you pop in again. Nice model. I think around the 4000 mark should do it, nicely.

_J

MainlineX 09-09-2004 01:26 AM

1 Attachment(s)
Thank you all for your comments and suggestions, much appreciated. :) Here is another small update, with his head completed. It's almost done, I just need to do some fine adjustments and tweaking, and then the "fun" part begins....texturing....:)

MainlineX


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