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-   -   muscles and bone model (https://simplymaya.com/forum/showthread.php?t=17805)

antiant 12-08-2005 12:55 PM

muscles and bone model
 
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thought i would make a start with the head and work my way down. Im not finished the head, but i thought i would post while im working for some feed back. Been ages since ive posted. Proably all forgotten who i am by now :alien: :p

antiant 12-08-2005 03:19 PM

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I think im going to create the major vains and for the capillaries and other minor muscle deformations i will use a bump map and texutreing.

vladimirjp 13-08-2005 01:00 AM

u should use multiple geometry for something like this.

and lay the muscle peices on top of each other

good luck.

antiant 13-08-2005 01:03 AM

ahh interesting idea. I only just discovered the MJ Poly tools, which will make it a bit easier.
anyhow long time no hear. Hope things are well with you.

antiant 13-08-2005 05:18 AM

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just creating the overall body first then details and tweaks later. Hands are next. my least favourite thing to model.. bah

antiant 13-08-2005 06:22 AM

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not happy with the stomic, to gave it more definition, while avoiding the hands :bandit:
Dam its like im looking in the mirror. Well the stomic anyhow ;)

gohan1842 13-08-2005 07:01 AM

Looks like it's coming along good. The legs look like they are at too much of an angle.

antiant 13-08-2005 07:16 AM

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nothing much to say. Except now he's a real man ;)

antiant 13-08-2005 08:56 AM

yea cheers for that. was waiting for some crit. I agree with you. I will play with it some.

antiant 13-08-2005 09:14 AM

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I think the legs are better now. Done more muscle definment. As im going it may seem like im exagerating them to much. But thats going to be the whole aim of it. To show muscle structure.

antiant 13-08-2005 12:44 PM

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an update. been working on the leg muscles and bit more of the stomic

lisa_gonzalez 13-08-2005 07:33 PM

Yes, MJ poly tools are great. I think that they have been incorporated into Maya 7, which is great :attn:

sspikedudley 14-08-2005 05:30 PM

only the edge loop split has been incorporated, and there is also a duplicate edges tool which simply duplicates and edge twice on both sides of the original so in effect you get 3 edges from 1

antiant 15-08-2005 12:45 PM

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sorry for the slow updates. started work on the hand, changed the postion of the arms for rigging, and smoothed out the leg muscles a bit.

antiant 16-08-2005 12:46 PM

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hi everyone. Done my hand. still needs some tweaks but it was driving me nuts. So cause of the risk of sanity, i moved on to more muscles. Working on the arms.


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