muscles and bone model
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thought i would make a start with the head and work my way down. Im not finished the head, but i thought i would post while im working for some feed back. Been ages since ive posted. Proably all forgotten who i am by now :alien: :p
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I think im going to create the major vains and for the capillaries and other minor muscle deformations i will use a bump map and texutreing.
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u should use multiple geometry for something like this.
and lay the muscle peices on top of each other good luck. |
ahh interesting idea. I only just discovered the MJ Poly tools, which will make it a bit easier.
anyhow long time no hear. Hope things are well with you. |
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just creating the overall body first then details and tweaks later. Hands are next. my least favourite thing to model.. bah
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not happy with the stomic, to gave it more definition, while avoiding the hands :bandit:
Dam its like im looking in the mirror. Well the stomic anyhow ;) |
Looks like it's coming along good. The legs look like they are at too much of an angle.
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nothing much to say. Except now he's a real man ;)
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yea cheers for that. was waiting for some crit. I agree with you. I will play with it some.
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I think the legs are better now. Done more muscle definment. As im going it may seem like im exagerating them to much. But thats going to be the whole aim of it. To show muscle structure.
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an update. been working on the leg muscles and bit more of the stomic
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Yes, MJ poly tools are great. I think that they have been incorporated into Maya 7, which is great :attn:
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only the edge loop split has been incorporated, and there is also a duplicate edges tool which simply duplicates and edge twice on both sides of the original so in effect you get 3 edges from 1
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sorry for the slow updates. started work on the hand, changed the postion of the arms for rigging, and smoothed out the leg muscles a bit.
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hi everyone. Done my hand. still needs some tweaks but it was driving me nuts. So cause of the risk of sanity, i moved on to more muscles. Working on the arms.
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