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gubar 26-11-2007 06:33 AM

Television
 
1 Attachment(s)
Hi,

here is a tv I am working on.

I like the shape and it renders smoothly, I've not done much hard body modeling though and I'm concerned about the poly-count (1,334 unsmoothed so far).

Any crits and comments welcome.

thanks,

gubar

gubar 26-11-2007 06:36 AM

1 Attachment(s)
smoothed:

gubar 26-11-2007 06:37 AM

1 Attachment(s)
render:

gubar 26-11-2007 07:54 AM

I'm working only with a front view image plane (maybe not my best idea but I'm committed now).

With an old tv like this, the screen bulges out, do you think though that the actual tv shape is convex - so that if it was viewed from above, it would curve forwards?

thanks,

gubar

bendingiscool 26-11-2007 08:16 AM

Yes the screen will bulge out a little with a tv that old.

Chris

gubar 26-11-2007 10:42 AM

1 Attachment(s)
Just an update on the mesh:

Yeah, I realize that the screen will bulge outwards, but I'm wondering if the actual plastic mould (the part I'm modeling just now) would curve outwards towards the front.

My feeling is that it would... easily modified using a deformer later though.

thanks,

gubar

bendingiscool 26-11-2007 11:03 AM

All the oldies I've seen tend to stay flat, with the screen inset a bit so the bulge doesn't stick out from the actual tv set.

Chris

gubar 27-11-2007 03:38 AM

1 Attachment(s)
Quick update and request for some advice:

I'm having a bit of a hard time creating the screen - getting a convincing, even bulge. I've tried making a plane and inserting edgeloops, then gradually moving the loops outwards, working my way in towards the apex of the bulge but it's not looking correct and is quite time consuming.

There must be a more efficient way - any advice anyone?

thanks,

gubar

gster123 27-11-2007 03:57 AM

use a lattice

DJbLAZER 27-11-2007 04:26 AM

When I made a monitor I used a cubeand added some edge loops and moved some edges out. Didn't take many minutes and looks good, take a look here for the result: http://forum.simplymaya.com/showthre...4&pagenumber=4

gubar 27-11-2007 04:35 AM

Thanks for the responses. Taken a break from it just now to watch some training vids, I'll try both the lattice and the edgeloop method later on.

That's kind of what I was doing blazer, I'll give it another shot.

Blazer, I've always been impressed by the hard body modeling you show here. How do you think my tv is shaping up generally? In terms of geometry, edgeflow etc.

cheers,

gubar

DJbLAZER 27-11-2007 04:50 AM

I think the mesh looks great, can't find anything particular to complain about. However in the last render those areas around the buttons are blocky, I'm not sure what you did to them since they look like they should smooth fine.

gubar 27-11-2007 05:02 AM

Thanks, it's good to hear considering the quality of your hard body models.

Re the last render - it's not smoothed. Been trying to get it looking as smooth as possible pre-smooth, and thought I would try it out in this render. Well spotted though.

cheers,

gubar

DJbLAZER 27-11-2007 05:50 AM

Aha, OK. Yeah of course it's best to only smooth when it's needed. No point of smoothing a mesh when it's tiny and won't show.

evil_milk 27-11-2007 06:20 AM

I would assume that the knobs represent UHF and VHF settings, is there any reason why they are not more similar?

As I recall every TV set I saw had a similar knob for both- only the numbering was different.


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