game model
im using mattthemans idea, but not for a challenge
Game Model Tops 6000 TRIS heavy, I know, but acceptable for hl2 or halo2 when it comes out for comp or some other high end game textures 512x512 for head 1024x1024 for body 256x256 for each additional item (weapon... ETC) normal or bump map Model: polys Lighting: whatever would be game acceptable, I guess up to 1024 res shadows, 512 if your edgy would start saturday, lasting 2 weeks if I get a reply till then Environment if you have time, or some basic prop. Ground texture should not be higher then a 512x512 repeating texture Other props can also have 512x512 for big objects, 256x256 for small ones so ill start it soon |
cool, what kind of game character are you going to do?
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im not sure, im gonna make up some kind of monster, im gonna post some sketches soon:attn:
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a bad sketch, now i start working
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im gonna smooth it and add detail
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forgot the pic :)
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smooth at 2000 polys:eek:
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fixed, and textured
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rigged and posed, final polycount is 367,,, cause i re did the thing
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nice monster.
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how about making it part of a larger monster? maybe thats its tentacle like attack weapon? :)
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thanx, but if you think it has little detail, im just saying its not supposed to have much detail anyway:blush:
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BEATIFULL is coll ...thank you.....
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it looks like a table lamp.
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