Assign Cached MASH spheres sperate shaders to
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Hello
I am currently working on a project where spheres created from MASH are bouncing around. Each sphere has it's own shader. I want to bake the animation and have a performance friendly animated mesh i can reassign shaders to each sphere. I tried alembic cache but i lose object ID afterwards. It seems to be such a simple task but i can't put my head around it :banghead: Could someone run me through a viable process? :help: Thanks in advance! |
Hello again,
If anyone needs the same answer: Okay the easy fix here is to check -UV write -Write Color Sets -Write Face Sets -Write UV Sets in the alembic export Options Then when reimporting the alembic mesh the connection to the shaders is still active. So i can edit shaders on the spheres even in alembic! Thanks me! |
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