Talking Cube
1 Attachment(s)
I know this problem may be blindingly obvious to you lot but I am a bit rusty and thought I'd ask since tour so nice!
Anyway I made this talking cube, did the animation then plonked a shader on it. When I rendered it the shader didn't move with the surface... How do you nail the texture to the surface or should I have textured it before animating? |
im pretty sure you just have to parent the texture node to the cube by selecting it and then shift select the cube and hit p
although now that i think about it, i dont think this works for deformation, only for movement in x y or z |
1 Attachment(s)
Yup you were right Turbo, it only works for the x,y, and z scenario... although I had forgotten that one :)
I have tried plonking a file texture on it mapping it to the poly faces but that don't work either... someting apparently so easy is turning out to be a pain in the cyber... Have a look to see what you think, it might just be my old age creeping in ;) |
To my knowledge, you should complete the modelling, UVing and texturing before you start any animation.
I'm sorry I'm not too sure how to solve your problem though :( LisaG |
Same thing happens when you use CPS to model and animate. I layed out all the UVs on my finished model, built the skeleton, painted the weights, only to find my texture swimming through the model. Unfortunately I can't remember how I fixed it!
|
All times are GMT. The time now is 08:53 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018