shader problem
I have downloaded a few shaders from highend 3d to texture parts of some of my models and unfortunately dont have much experience with shaders. When i import it into the hyper shade and assign one to a part of my model it turns the lights waaaay up or something and my renders get all blown out with white light. Is there any way to avoid this. Maybee I am not using teh shaders correctly or somethin. thx.
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use falloff and decay on your lights and check their intensities.
:ninja: A |
I dont have any lights in the scene. I only used HDRI for the lighting.
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