Jan/Feb - Normal - jramaui
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Well... I didn't have a chance to compete on last challenge, but I hope I have a better luck now. I'm not so sure about what I'll try to do, to be honest, I don't know if I have enough skill to this challenge. But let's try to see what happens.
The first organic creature I thought for this challenge was my favorite singer Bjork. As I have tons of pictures of her, and many clips, and shows... I think it is a good start. The hard thing is get her face correctly... |
Coool dude and congrats for the choice ;)
She's got such an aura that's amazing. I'm wondering which one of her 2500 gimmics you will choose for the final still :) |
Hehe.. Thanks Pyrus. I love this woman.
Not much progress today, I just made a block in Maya and started to work the main shapes on ZBrush. A poor block in Maya http://www.amauriilustra.com.br/CGTalk/Bjork_01.jpg A woman is borning! http://www.amauriilustra.com.br/CGTalk/Bjork_03.jpg |
nice progress :)
looks like you'll have loads of time to work on the realism aspect! |
Sincerely I hope I have this time. Last challenge was in a bad period - near Christmas, and the amount of work grows in this time. But january use to be a calm month. Sometimes more calm than it should... so I expect make a good model this time.
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aaaaaah! z-brush what a powerful prog.
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Your facial anatomy looks right on target. Cant wait to see the finished version.:beer:
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Thanks, THX1138. Let's see how she will look!
Some slight updates. I work a little more to get correct proportions and shapes of face. http://www.amauriilustra.com.br/CGTalk/Bjork_04.jpg With this done, it wasn't needed to worry about "the artistic stuff", so I could focus on get a decent edge flow. In ZBrush I started to draw the flow I imagine to polygons to follow... http://www.amauriilustra.com.br/CGTalk/Bjork_05.jpg Until get a good one. I know it could be better, but the main purpose of this challenge is the final look, so this flow is good enough for a while. http://www.amauriilustra.com.br/CGTalk/Bjork_06.jpg |
Within Maya, I started a new mesh, using the Zbrush mesh as reference. A VERY tedious task.
http://www.amauriilustra.com.br/CGTalk/Bjork_07.jpg New mesh done. http://www.amauriilustra.com.br/CGTalk/Bjork_09.jpg With some adjustments, I have finally an organized mesh, with less polygons than the first one and the same appearence. From now on, I will work with that mesh. http://www.amauriilustra.com.br/CGTalk/Bjork_10.jpg |
Fantastic progress! I would like to see you pull off a win with this one.:beer:
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very cool. Do you have any recommendations for ZBrush tutorials? I just got it but am having trouble getting the hang of things. The practical Guide is helping but I really just want to know how to import a model, add/paint deformations, texture, and export.
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Is your site down jramaui? I cant see any of your updates :(
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Hey t1ck boy, people have warned me that the server would be in maintenance on this sunday morning (morning here in Brazil). In some hours they will be back.
THX1138: Thanks for your cheers, man! I'm getting enthusiastic thanks with your posts! But to be honest, there's not so much progress here. I just refined the shapes and reconstructed the mesh with correct loops. I think real progress will come on next days. Man, you should join this challenge too. I followed your entry on last challenge, and it was great. You can finish it later. Give this challenge a try, it would be better with you running too! thatdudeyoulove: http://www.zbrushcentral.com is the best place to get all you need. But if you have Practical manual, I suggest you follow it. It was what I did. But you have to be patient, too. Zbrush is thousands of times easier to learn than Maya, but is still a complex software. You must not expect to learn everything in a couple of days! In PM, there's a section about workflow between ZBrush and other 3D packages. Take a look on ZBrush to Maya workflow. It'll make many things clearer to you. |
looks just like her :)
:beer: |
looking very good :)
the only thing that jumps out at me is the septum (area between the nostrils) looks a little wide and maybe a very little bit low. Good work with the conversion back into a maya mesh - that must have taken patience |
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