JurassicPark-remake
1 Attachment(s)
Hi!
I decided to recreate Trex from JP using Maya and get as closley as possible so...heres my work so far: |
nice start, I like the shape
|
can we see the smoothed mesh.it look very good.
|
1 Attachment(s)
Thanks alot!
Heres smoothed version, pritty rough, I'm still trying to get JP looking dino! |
look pretty cool keep up the good work.im looking foward to see the next update.
:beer: |
Well ya gotta love the Trex, nice start look forward to the rest of the progress.
Jay |
1 Attachment(s)
Thats it for today...I'll continue tommorow!
Oh my God look at that big low res leg waiting to be attachet!!! Attach me--> she says No way bic.h I'm too tired!!! If you dont wonna fight with geometry allways plan the flow in futher- I just found out that paintfully. Most of the day I spent trying to get nice geometry flow,but still I have couple of tris :-( :headbang: God damn it!!!! Here is where I'll pause untill next time,take care! :zzz: |
And one more thing->get the Zbrush,get it!
If you dont wonna spend your life pulling vertices around get it fast. |
...
Quote:
someday,...someday... Jay |
1 Attachment(s)
This is just a preview-imagine what would Zbrush do wit 5 mil. polys?!
After playing with sculptPoly tool for 1min and 12 sec: |
What exactly does Zbrush do?
|
Quote:
---- not a bad start, will be keeping tabs on this one. |
1 Attachment(s)
Not much for today (was at work) but I got the leg's basic flow ready.
I cant wait to finish basic shape so I can finaly add some detail wich will give him real organic look (I hope so)...o damn I forgot about laying out UVs... :headbang: |
Quote:
|
Yes it works with polys but in huge poly count in 5 levels of division,so you can jump from 1000 to 1000000 and back just by clicking.
As I understand it works in Z depth so it doesnt calculate polys in 3D and thats why is so fast and interactive...I gess. Great for organic modeling, its like you're sculpting with a brush but it doesnt have a renderer so it best to use it with some 3D package like Maya. Any way it is becoming one of "must have" CG tool. |
All times are GMT. The time now is 07:44 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018