realistic modelling
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Hi, all
I have a question at all Maya - "pro gamers". I´ve found a picture in the internet of a pretty well made raptor. It´s interessting that each flake seems to be plastic/ 3d. My question is how to modellate this. Do I really have to create a lot of faces and extrude them to get this effect or are there other ways? Thanks for all responses! |
it is possible that what you're seeing is just some really good texturing skills...
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Yeah man think its textures, poss displacement map.
If you wanted to model it I would create a base mesh in maya then move to Z brush for the detailing. |
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Thanks for your responses.
What would you suggest to create textures like that? My problem in Maya is that I´m not able to texture my modells good. Maybe it´s because I´ve read too less about texturing. Or do you need a special programmm (like addobe) to texture your modells in a better way like this: |
photoshop, paint shop pro, any kind of photo editing software will allow you to "paint" a texture for your object.
many people use photo references to create their textures... the first photo could have been done using parts of a picture of a real lizard or snake, or even smooth wet pebbles. |
Ok, i think, I´ll try photoshop. Thank you very much, NeoStrider (and also gster123).
By the way, does the free video-tutorial "texture basics" explain how to put the created textures on the surface? |
i don't think i've tried it... but since it's free it's not like it'll hurt to download it and see *shrug*
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Well, NeoStrider you are right! I´ll just download it and find out.
Thanks again for your help |
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