Texture Deformer with RemapColor
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I am using the Texture Deformer. I applied a solid Fractal to the Texture node of the deformer. That works.
As soon as I add a remapColor (or anything else for that matter), between the Texture node and the Fractal node, the texture deform ceases to work. What am I doing wrong? My node sequence: Place3dTexture > solidFractal > remapColor > Texture slot of Deformer. I have also attached a maya file that demonstrates this. |
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