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-   -   Changing order of nodes (https://simplymaya.com/forum/showthread.php?t=5983)

cb8rwh 27-05-2003 10:19 PM

Changing order of nodes
 
ello,

is there any way of altering the order of the nodes that effect a mesh e.g. move a blendshape node to before the skeleton/bind node? cause I created the blendshape after the bind so that when I move the jaw down using the skeleton opening the mouth and then apply the blendshape (a sneer) it closes the mouth and creates the sneer. I want to open the mouth then add the sneer to the opened mouth.

I hope this makes sense

BabyDuck 27-05-2003 11:06 PM

the fast and dirty solution:

if you did not invest too much time painting weights, then you could unbind the skin, and skin it again.

i think you can alter the history but not the order. how would you explain to have the reaction before the cause?

dannyngan 28-05-2003 01:23 AM

You can change deformation order on any object. Right-click on the object, select Inputs > Complete List. That should bring up a list of history operations. You can then middle-mouse drag deformers to reorder them.

BabyDuck 28-05-2003 08:58 AM

thanks danny,

every day something new to learn. did not think about the skeleton as a deformer - and even if, i would not have known. i only knew that different blendshape targets can be reorderd.


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