Changing order of nodes
ello,
is there any way of altering the order of the nodes that effect a mesh e.g. move a blendshape node to before the skeleton/bind node? cause I created the blendshape after the bind so that when I move the jaw down using the skeleton opening the mouth and then apply the blendshape (a sneer) it closes the mouth and creates the sneer. I want to open the mouth then add the sneer to the opened mouth. I hope this makes sense |
the fast and dirty solution:
if you did not invest too much time painting weights, then you could unbind the skin, and skin it again. i think you can alter the history but not the order. how would you explain to have the reaction before the cause? |
You can change deformation order on any object. Right-click on the object, select Inputs > Complete List. That should bring up a list of history operations. You can then middle-mouse drag deformers to reorder them.
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thanks danny,
every day something new to learn. did not think about the skeleton as a deformer - and even if, i would not have known. i only knew that different blendshape targets can be reorderd. |
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