animating non-spherical eyeball inside eyelid
hi,
the eyes for my model are not completely spherical but oval shaped. i need to be able to animate the eyeball so that it doesn't tear through the eyelid. does anyone know what setup i need to ensure that this doesn't happen? thanks if anyone can help, g. :alien: |
right
heres how i would do it make the eyelid and the eye and place the eye in the eyelid(im assumin ur usinga nurbs sphere and usin its end/start sweep for blinking) group the two now deform - either using scale tool or using a lattice ect this should work now if u select the eye an rotate it SHOULDNT burst outof the eyelid also to make the animation easier use a locator with the eye this way u wont need to pict the eyeball just its locator (if u havent done this already) hope this helps |
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