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swankymonkey 17-10-2004 05:02 PM

Maya 6 Normal Maps?
I think this is the right place to post this question.

Can anyone point me in the right direction to find out about producing normal maps in Maya 6?

I've been looking through the documentation but haven't seen anything yet. And I've done a web search but didn't really find what I was looking for. Maybe I just don't know what I'm looking for ...

Am I right in assuming that normal maps are essentially supercharged bump maps generated from a high rez model using color instead of shades of grey? The results I've seen when they're used on low poly cages are stunning. How do they differ from displacement maps as far as rendering times go?

Thanks for listening


roach105 18-10-2004 12:36 PM

In Maya its actually called "transfer surface information" under the rendering menu set lighting menu. If it is grayed out than you have to turn it on in your plugin manager

swankymonkey 18-10-2004 04:47 PM


Thanks for your help.


ikHandle 22-10-2004 07:58 PM

check out this link ...

maybe this can help !:)

swankymonkey 24-10-2004 05:41 AM

Hey IK

Thanks for the link!

interesting stuff :tup:


fenghuangniepan 14-11-2004 04:46 PM

Thanks for your help

ws_art 27-11-2004 02:21 PM

! thankes!!!!!:) :) :)

mtmckinley 27-11-2004 07:29 PM

As far as I understand them, normal maps are predominantly for realtime applications (ie. games). For your regular rendering, displacement maps or whatever should work fine.

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