(another) Sand Speeder
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Have been checking out everyone's speeder WIP, lots of fantastic work out there, thought I would throw my own effort into the ring. Got as far as the engine (part 4), spending far too much time on the detail here (just as well I dont have deadlines to work to!) and still a bit more to go.
Also whilst making an ambient occlusion image (simply an AO node plugged into the colour on a lambert) any modifications to the actual AO node itself take forever (30+ seconds) to update, following this its no problem whatsoever, is this normal behaviour for maya 2008? Just a minor issue, not causing me any huge issues but curious as to why this happens. Also I found out by accident that turning off the "double sided" attribute in the image planes render stats means you can see through the back and observe the model more easily - my tip for the day ;) Cheers Jay for a great tute. |
macs revenge
Outstanding sir so far I love the extra details youve added!! With regards to the ambient occlusion, the shader is a little slower than actually using the preset in the render layers pallete. Stick the model on a render layer and set the preset to ambient occlusion. You can turn it off in your view by going to lighting>default lighting just while you model then switch back again. I'll be watching this one... Jay |
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Have been a bit lax posting my progress of late. Have finished modelling for the main part and have moved onto the UV mapping. I seem to have some scale issues on the engine itself, some of the detalis look quite delicate and not "robust" enough for the kind of homebrew customisation look I was going for. You live and learn - might do some scaling of these as well as add some more detail to the fuselage if I get time.
Will hopefully have a textured render up soon. Here is an AO of the completed model. |
that engine looks great, its coming along nicely
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Again been pretty busy, taking forever to get to the end of the speeder tute, enjoying every minute of it though. Thought I would post my textures so far, again mainly concentrating on the engine.
Used mainly blinns and lamberts, the golden chambers are a mia_material and I have added dirt to some of the blinns using the mix8layer and a procedural dirt map. The blue bits are still WIP!! Cheers for looking |
"ha....another weasley"
Again a sandspeeder, looks great though:beer: |
Sweet!! Glad you're enjoying!!
Jay |
Superb work. I really like the engine greebling. The pressure vessels are a really nice touch as is your tubes that go from the engine to the fuselage.
The initial texturing also looks to be going great. I like the lighting you use on the black and white renders. Some kind of occlusion mapping thing? I'd like to experiment with a couple renders like that with the version I am working on. I am looking forward to your fully textured final. Rick M |
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