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-   -   Jan/Feb - Clod - Norm (https://simplymaya.com/forum/showthread.php?t=9965)

Clod 23-01-2004 10:39 PM

Jan/Feb - Clod - Noob
 
O.K., I think I'll have a crack at this.
This is gonna be my fist attempt at a "proper" character. He's a big mofo, but unlike most big fighting characters this guy will be quite agile..... presuming I can animate him alright.

Here's a few pics:
http://homepage.eircom.net/~Sharpsho...0-%20Plane.jpg


http://homepage.eircom.net/~Sharpsho...0-%20Plane.jpg


This will be his basic stance:
http://homepage.eircom.net/~Sharpsho...-%20Stance.jpg

Clod 23-01-2004 10:41 PM

Well, this is what I've got so far:
http://homepage.eircom.net/~Sharpshooter/Maya/Torso.jpg

Pony 24-01-2004 03:13 AM

Nice start. Welcom to the challenges.

twisteddragon33 24-01-2004 10:10 AM

very nice start, looks like the detail your going for your going high poly right?

I like the sketch a lot but the side view makes his ass a little large in my opinion... might want to thin it out or get him some liposuction or something. Other than that very nice.

Clod 24-01-2004 11:01 AM

Well, I didn't want it to be high res, but I haven't properly modelled a character before so I can't really help it. Actually I think I might remove some detail now that you mention it.
His arse might be a bit big in the sketch alright, but I think I've got it under control in 3D :)

Here's the latest pics, I'm probably gonna have to remove alot of detail to make it low poly again.
BTW, how many polys is low res, and how many is high res?

http://homepage.eircom.net/~sharpsho.../Stage%202.jpg


http://homepage.eircom.net/~sharpsho...2%20Smooth.jpg


http://homepage.eircom.net/~sharpsho...0Wireframe.jpg

twisteddragon33 24-01-2004 12:30 PM

5000 or lower is allowed in the low res version. high res can be any.

5000 faces includes weapons,clothing, armor, everything.

Clod 25-01-2004 12:16 AM

Finished the body, more or less (bicep needs tidying) and have a head almost finished, unconnected as of yet. I'm thinking of arming him with some butchers knives, a personal favourite of mine. :)

http://homepage.eircom.net/~Sharpsho..._done_flat.jpg

http://homepage.eircom.net/~Sharpsho...one_smooth.jpg

mtmckinley 25-01-2004 02:52 AM

Pretty neat. :)

I'd like to see more definition in the abdomen and lower body, like you have for the torso and arms.

Clod 25-01-2004 09:49 AM

That top screenshot with the wireframe overlay is supposed to be smooth shaded, but it looks flat shaded. Only the back and abdomen seem to be smooth, strange. Any ideas why?

You're right about the legs, I'm gonna have to define them a bit more.

Clod 25-01-2004 04:46 PM

Well the body and head are finished. I didn't add any definition to the legs cos I think I'll be giving him some clothes/armour, so they won't be seen.

I'm working on some background history....

http://homepage.eircom.net/~Sharpsho...one_smooth.jpg

http://homepage.eircom.net/~Sharpsho...mooth_side.jpg

twisteddragon33 25-01-2004 07:05 PM

i like the definition in the face, very clean from what i can see. Ide give him a little strgoner jaw line to show his power though.

Clod 26-01-2004 04:09 PM

Well the body is about finished, time for the texturing.


http://homepage.eircom.net/~sharpsho...thes_front.jpg

twisteddragon33 26-01-2004 06:28 PM

not a bad model at all, you have a good low to it especially with the muscles. but you need to ix the crese you hae going.

mtmckinley 26-01-2004 06:35 PM

Nice job. :)

Naruto 27-01-2004 01:27 AM

Mike, I am new to this site I am registered and I want to participate in the challenge...please tell me when is the deadline and how do I participate,...


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