Convert to polly > model dissappears?
2 questions-
I am modeling a poly car. From time to time I convert it to sub-d to see the progress. I have started facing 2 problems- A- When I convert to sub-d the model dissapears :O In the scrip editor I see this. It was working fine until this moment- // File read in 2 seconds. select -r polyToSubd38|polyToSubd1|polyToSubd1 ; doSubdivCreate( "2", { "1","1","3000","32"} ); deleteInternalValence2Verts |polyToSubd38|polyToSubd1|polyToSubd1|subdTessShap e3; polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 3000 -maxEdgesPerVert 32 |polyToSubd38|polyToSubd1|polyToSubd1|subdTessShap e3; // Warning: Nothing is selected. Select objects or components to delete. // // Warning: Node 'polyToSubdShape40.instObjGroups[0]': cannot make assignment to 'blinn5SG' shader. // // Error: Connection not made: 'polyToSubdShape40.instObjGroups[0]' -> 'blinn5SG.dagSetMembers[-1]'. Source node will not allow the connection. // // Warning: Node 'polyToSubdShape40.instObjGroups[0]': cannot make assignment to 'blinn5SG' shader. // // Error: Connection not made: 'polyToSubdShape40.instObjGroups[0]' -> 'blinn5SG.dagSetMembers[-1]'. Source node will not allow the connection. // // Result: polyToSubdShape40 // delete |polyToSubd38|polyToSubd1|polyToSubd1|subdTessShap e3; // Error: More than one object matches name //??? Can you explain what I need to do? B) When I convert the model to sub D I have in the option box "keep original unchecked". So on converting to sub-d I have just the sub-d model left. > BUT if I undo by pressing Z I get back the poly object but with sub-d copy attached to it. Then there is nothing I can do to delete the sub-d object even if I look for it in the outliner. It's as if they are both attached at the hip. This does not happen always but only sometimes. Any idea? Thanks |
Re: Convert to polly > model dissappears?
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Have you checked your surface normals before you converted?
I hate doing that too, but it is an evil we cannot avoid:) Usually works for me, lemme know if it helped:) |
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