Python/Mel - Specific UV transfer to a Rigged asset.
Hi there, I am totally a newb scriptor and the only stuff I learned was back in school where we wrote a simple if statement. This is something I do for my friends who have rigged assets, but I was wondering if there was a way to automate it.
If anyone is up for the challenge, and interested in helping check it out below. Goal, transfer the UV's to the original shape node, from a duplicate. The steps I take (and need to be taken): 1) select object A's "Orig" shape node, (in the hypergraph: hierarchy. And going to options and displaying hidden and shape nodes) https://drive.google.com/open?id=0Bx...1J6Y1EzeG93SVE 2) in the attribute editor under "Object Display" un-tick the "Intermediate Object" check box. https://drive.google.com/open?id=0Bx...kdtbHlxT09ZZ3c 3) select object B's transform node, then object A's "Orig" shape node. https://drive.google.com/open?id=0Bx...1FrSGwzYmZyOWc 4) go to mesh > transfer attributes [] > use these settings. https://drive.google.com/file/d/0Bxd...ew?usp=sharing 5) deselect object B's transform node 6) select object A's "Orig" shape node, then edit > delete by type > history (NOT DELETE ALL BY TYPE) 7) select object A's "Orig" shape node, retick the "Intermediate Object" check box 8) print: "UV's transfered" For anyone who helps, I greatly appreciate it :D |
The scriptor forums are useful in these cases and we can ask questions on those forums as well. For python scripting go to https://epsonsupports.net/blog/fix-r...rtridge-epson/
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