Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Battle Arena (https://simplymaya.com/forum/forumdisplay.php?f=51)
-   -   Open Challenge -Jerry Can Texturing (https://simplymaya.com/forum/showthread.php?t=34652)

honestdom 22-11-2010 02:40 PM

Open Challenge -Jerry Can Texturing
 
This is an open challenge to anyone who fancies it.

Texturing ctbrams model of a jerry can.

It can be any style you want, you can add to the model if you like, but the deadline is this weekend.

I've UV'd the model but they are not perfect. So feel free to change the layout combine maps or whatever.


Here is the file

http://dl.dropbox.com/u/14684962/jerry_can_08.ma


try some lighting if you like or shall i do a version with a 3 point light setup?

honestdom 22-11-2010 04:08 PM

hmm, tried some different maps on this model and there seems to be some problems with the UVs and smoothing.

daverave 22-11-2010 05:22 PM

I will give it a try hammer...........dave

honestdom 22-11-2010 06:42 PM

had a go at fixing the problems. ran out of time.

http://dl.dropbox.com/u/14684962/jerry_can_09.ma

* the only problem i was having was baking maps in mental ray the texture generated had some artifacts in it.

It should be fine for the purposes of the challenge. There is a new body for the jerry can which isn't really working either. It just has some extra geometry. Its not finished but both models are in the group.

honestdom 23-11-2010 01:54 PM

lunch break texture.

http://dl.dropbox.com/u/14684962/jerryCan_test.tif
colour

http://dl.dropbox.com/u/14684962/jerryCan_spec_test.tif
spec

http://dl.dropbox.com/u/14684962/jerryCan_bump_test.tif
bump

someone might find these useful.

edit: the red wan't working well. so i took it out.
http://i53.tinypic.com/2hnndr9.jpg

bullet1968 23-11-2010 11:53 PM

hey hammer...looks nice..this weekend? as in Sunday or by Friday night mate??

cheers bullet

daverave 24-11-2010 05:23 PM

I am still doing this, had the computer crash and then my grandson switched it off (hes only two the little**~~** LOL) lost about 2 hours in all, third time lucky I think............dave

daverave 25-11-2010 09:35 AM

1 Attachment(s)
Not realy done any close up work, first attempt at rust without using crunge brushes. Still needs a lot of work...........dave

daverave 25-11-2010 11:54 AM

1 Attachment(s)
Just some sec and occ, spec is not mapped. Im just test a area if I like the look of it will do the rest.........dave

daverave 25-11-2010 02:40 PM

1 Attachment(s)
Starting to like this one..........dave

honestdom 25-11-2010 05:55 PM

nice dave. the rust looks slightly blurry tho.



here is a different approach, no colour map in this one.
http://i56.tinypic.com/2w4i43o.jpg

daverave 25-11-2010 08:03 PM

1 Attachment(s)
Little update

ctbram 25-11-2010 08:15 PM

I tweaked the geometry and laid out the UV's. Here is a render with basic color and bump....

http://i181.photobucket.com/albums/x...an_17_comp.jpg http://i181.photobucket.com/albums/x...posed_comp.jpg


I am sorry about the minor error in the geometry of the original model. I re-routed some geomtry then did not put the edges back in which I am sure caused the uv'ing problems in the original model.

I have cleaned everything up and refined the model. You can get all the project files on my drop box site.

http://dl.dropbox.com/u/5501128/jerr...ject_files.rar

daverave 25-11-2010 08:22 PM

Thanks ctbram
Sorry hammer for not replying sort of doing this on the hop, bit here bit there. Using this as a test for working in photoshop on filters. Yes hammer it is a little blury hope to fix...........dave

ctbram 25-11-2010 08:49 PM

How does the bump look?

I really wish I knew how to paint. How you get the darn paint and rust over metal look. It drives me mad because I can't paint anything I model!


All times are GMT. The time now is 09:54 AM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018