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-   -   Alpha Map problem. (https://simplymaya.com/forum/showthread.php?t=34952)

ColdWave 11-01-2011 11:10 PM

Alpha Map problem.
 
3 Attachment(s)
Can't find the reason for this ?
I have my alpha textures black/white.

One is from the viewport 2.0
One from the UDK ( Works fine )
One from the Hardware Renderer

Ideas why the .... is this happening ?

I checked the alpha illuminance ...

Falott 12-01-2011 06:34 AM

1 Attachment(s)
for what I can tell maya always had and still has a problem to display alphamaps in viewport properly when you have overlapping and combined geometry using alpha. this seems to be a sorting or z-buffer problem which means if the geometry is combined maya doesn´t know anymore which plane to render first. this results in flipping textures from back to front and and overall transparent geometry.

here´s a picture to show ->

Jay 12-01-2011 12:08 PM

Maya has had this issue since Jesus, as long as your renders work then dont worry

Jay

ColdWave 12-01-2011 01:27 PM

Yeah i understand... just wondering if there was an option for that issue.
I guess not : )

ColdWave 14-01-2011 06:28 PM

1 Attachment(s)
A good way around it is to separate your geometry and assign each peace the same textures and the alpha will just work fine... That's how i do it..


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