Alpha Map problem.
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Can't find the reason for this ?
I have my alpha textures black/white. One is from the viewport 2.0 One from the UDK ( Works fine ) One from the Hardware Renderer Ideas why the .... is this happening ? I checked the alpha illuminance ... |
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for what I can tell maya always had and still has a problem to display alphamaps in viewport properly when you have overlapping and combined geometry using alpha. this seems to be a sorting or z-buffer problem which means if the geometry is combined maya doesn´t know anymore which plane to render first. this results in flipping textures from back to front and and overall transparent geometry.
here´s a picture to show -> |
Maya has had this issue since Jesus, as long as your renders work then dont worry
Jay |
Yeah i understand... just wondering if there was an option for that issue.
I guess not : ) |
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A good way around it is to separate your geometry and assign each peace the same textures and the alpha will just work fine... That's how i do it..
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