Texturing issues
1 Attachment(s)
So i made a sword model, and it got quite complicated at some places.
Made the different pieces in polygons and stitched them together, and then converted it to sub-d's. Now i wonder, how am i gonna texture it? very little experience in that department, so if anyone got any nice ideas, i would be thankfull =) edit: and the spiderweb looking piece is a seperate part ^^ |
try using the uv coordinates, and then sending it to photoshop, then u can apply texture(if u dont kno how to do that)
download mike's tutorial on that : http://www.mtmckinley.net/ from there, go to tutorials, and then modeling, go down and find polygon or nurms texturing;) |
All times are GMT. The time now is 05:06 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018